No orders on the rail. Get ahead: drop patties, fry, pour.
Clock in.
It's lunch rush and you're on the line. Tap a station to work it: grill, fryer, drinks, the bench, then bag it at the pass. Three minutes.
Keys work too: 1 grill, 2 fryer, 3 cola, 4 orange, 5 burger, 6 double, space to bag.
New menu item
Launch a pump.fun coin with one Phantom signature. You are the creator, so creator fees go to your wallet. Your coin goes up on the menu board and its buyers walk in as customers.
Your Phantom signs the create transaction. JOB never holds a key for you or your coin. The coin's mint key signs once on our server and is thrown away.
Crew board
Best shift per wallet. A score lands here when the worker signs their receipt with Phantom after a full three-minute shift.
- Loading the crew board.
Questions at the counter
Who are the customers?
Most are part of the game. A customer with a wallet tag over their head is real: someone bought $JOB or a menu-board coin on chain in the last minutes, and they order a combo named after it. Serving them scores double.
How does a shift go?
Drop patties on the grill and pull them before they burn. Fry, scoop, pour. Build burgers and doubles at the bench. Hit the pass to bag the oldest order you can fill. Mop spills, empty the bin, restock cups and wipe tables or your rating slides.
Does launching cost anything?
pump.fun's own create cost and network fees, plus your first buy if you set one. You sign it in Phantom and you see the full transaction before it goes.
Is this McDonald's?
No. McDonald's doesn't make this and has nothing to do with it; it's a fan-made game about the job.